Senior 3D Animator with 6+ years of experience in motion capture, keyframe animation, and game cinematics for games and commercial projects.
Skilled in Maya and Unreal Engine 5, including MetaHuman Control Rigs, with experience in mocap cleanup, character performance, and real time animation pipelines.
A collaborative animator focused on delivering polished, performance driven work under tight deadlines while continuously learning and adapting to new tools and production workflows.